Jean Baudrillard
“Simulacra and Simulations”
from Selected Writings
The simulacrum is never that which
conceals the truth — it is the truth which conceals that there is none.
The simulacrum
is true.
Ecclesiastes
If we were able to take as the finest allegory of
simulation the Borges tale where the cartographers of the Empire draw up a map
so detailed that it ends up exactly covering the territory (but where,
with the decline of the Empire this map becomes frayed and finally ruined, a
few shreds still discernible in the deserts —
the metaphysical beauty of this ruined
abstraction, bearing witness to an imperial pride and rotting like a carcass,
returning to the substance of the soil, rather as an aging double ends up being
confused with the real thing), this fable would then have come full circle for
us, and now has nothing but the discrete charm of second-order simulacra.’
Abstraction today is no longer that of the map, the
double, the mirror or the concept. Simulation is no longer that of a territory,
a referential being or a substance. It is the generation by models of a real
without origin or reality: a hyperreal. The territory no longer precedes the
map, nor survives it. Henceforth, it is the map that precedes the territory — precession
of simulacra — it is the map
that engenders the territory and if we were to revive the fable today, it would be the
territory whose shreds are slowly rotting across the map. It is the real, and
not the map, whose vestiges subsist here and there, in the deserts which are no
longer those of the Empire, but our own. The desert of the real itself.
In fact, even inverted, the fable is useless. Perhaps
only the allegory of the Empire remains. For it is with the same imperialism
that present-day simulators try to make the real, all the real, coincide with
their simulation models. But it is no longer a question of either maps or territory.
Something has disappeared: the sovereign difference between them that was the
abstraction’s charm. For it is the difference
which forms the poetry of the map and the charm of the
territory, the magic of the concept and the charm of the real. This
representational imaginary, which both culminates in and is engulfed by the
cartographer’s mad project of an ideal coextensivity between the map and the
territory, disappears with simulation, whose operation is nuclear and genetic,
and no longer specular and discursive. With it
goes all of metaphysics. No more mirror
of being and appearances, of the real and its concept; no more imaginary
coextensivity: rather, genetic miniaturization is the dimension of simulation.
The real is produced from miniaturized units, from matrices, memory banks and
command models — and with these it
can be reproduced an indefinite number of
times. It no longer has to be rational, since it is no longer measured against
some ideal or negative instance. It is nothing more than operational. In fact,
since it is no longer enveloped by an imaginary, it is no longer
real at all. It is a hyperreal: the product of an irradiating synthesis of
combinatory models in a hyperspace without atmosphere.
In this passage to a space whose curvature is no
longer that of the real, nor of truth, the age of simulation thus begins with a
liquidation of all referentials — worse: by their artificial resurrection in systems of
signs, which are a more ductile material than meaning, in that they lend themselves
to all systems of equivalence, all binary oppositions and all combinatory
algebra. It is no longer a question of imitation, nor of reduplication, nor
even of parody. It is rather a question of substituting signs of the real for
the real itself; that is, an operation to deter every real process by its
operational double, a metastable, programmatic, perfect descriptive machine
which provides all the signs of the real and short-circuits all its
vicissitudes. Never again will the real have to be produced: this is the vital
function of the model in a system of death, or rather of anticipated
resurrection which no longer leaves any chance even in the event of death. A
hyperreal henceforth sheltered from the imaginary, and from any distinction
between the real and the imaginary, leaving room only for the orbital
recurrence of models and the simulated generation of difference.
The divine irreference of images
To dissimulate is to feign not to have what one has.
To simulate is to feign to have what one hasn’t. One implies a presence, the
other an absence. But the matter is more complicated, since to simulate is not
simply to feign: “Someone who feigns an illness can simply go to bed and
pretend he is ill. Someone who simulates an illness produces in himself some of
the symptoms” (Littre). Thus, feigning or dissimulating leaves the reality
principle intact: the difference is always clear, it is only
masked; whereas simulation threatens the difference between “true” and “false”,
between “real” and “imaginary”. Since the simulator produces “true” symptoms,
is he ox she ill or not? The simulator cannot be treated objectively either as
ill, or as not ill. Psychology and medicine stop at this point, before a
thereafter undiscoverable truth of the illness. For if any symptom can be
“produced,” and can no longer be accepted as a fact of nature, then every
illness may be considered as simulatable and simulated, and medicine loses its
meaning since it only knows how to treat “true” illnesses by their
objective causes. Psychosomatics evolves in a dubious way on the edge of the
illness principle. As for psychoanalysis, it
transfers the symptom from the organic to
the unconscious order: once again, the latter is held to be real, more real
than the former; but why should simulation stop at the portals 0f
the unconscious? Why couldn’t the “work” of the unconscious be “produced” in
the same way as any other symptom in classical medicine? Dreams already are.
The alienist, of course, claims that
“for each form of the mental alienation there is a particular order in the
succession of symptoms, of which the sImulator is unaware and in the absence of
which the alienist is unlikely to be deceived.” This (which dates from 1865) in
order to save at all cost the truth principle, and to escape the specter raised
by simulation: namely that truth, reference and objective caues have ceased to
exist. What can medicine do with something which floats on either side of
illness, on either side of health, or with the reduplication of illness in a discourse
that is no longer true or false? What can psychoanalysis do with the
reduplication of the discourse of the unconscious in a discourse of simulation
that can never be unmasked, since it isn’t false either?
What can the army do with
simulators? Traditionally, following a direct principle of identification, it unmasks
and punishes them. Today, it can reform an excellent simulator as though
he were equivalent to a “real” homosexual, heart-case or lunatic. Even military
psychology retreats from the Cartesian clarities and hesitates to draw the
distinction between true and false, between the “produced” symptom and the
authentic symptom. “If he acts crazy so well, then he must be mad.” Nor is it mistaken:
in the sense that all lunatics are simulators, and this lack of distinction is
the worst form of subversion. Against it,
classical reason armed itself
with all its categories. But it is this today which again outflanks them,
submerging the truth principle.
Outside of medicine and the army,
favored terrains of simulation, the affair goes back to religion and the
simulacrum of divinity: “I forbade any simulacrum in the temples because the
divinity that breathes life into nature cannot be represented.” Indeed it can. But what
becomes of the divinity when it reveals itself in icons, when it is multiplied
in simulacra? Does it remain the supreme authority, simply incarnated in
images as a visible theology? Or is it volatilized into simulacra which alone deploy their
pomp and power of fascination — the visible machinery of icons being substituted for
the pure and intelligible Idea of God? This is precisely what was feared by the
Iconoclasts, whose millennial quarrel is still with us today. Their rage to
destroy images rose precisely because they sensed this omnipotence of
simulacra, this facility they have of erasing God from the consciousnesses of
people, and the overwhelming, destructive truth which they suggest: that
ultimately there has never been any God; that only simulacra exist; indeed that
God himself has only ever been his own simulacrum. Had they been able to
believe that images only occulted or masked the Platonic idea of God, there
would have been no reason to destroy them. One can live with the idea of a
distorted truth. But their metaphysical despair came from the idea that the
images concealed nothing at all, and that in fact they were not images, such as
the original model would have made them, but actually perfect simulacra forever
radiant with their own fascination. But this death of the divine referential
has to be exorcised at all cost.
It can be seen
that the iconoclasts, who are often accused of despising and denying images,
were in fact the ones who accorded them their actual worth, unlike the
iconolaters, who saw in them only reflections and were content to venerate God
at one remove. But the converse can also be said, namely that the iconolaters
possesed the most modern and adventurous minds, since, underneath the idea of
the apparition of God in the mirror of images, they already enacted his death
and his disappearance in the epiphany of his representations (which they
perhaps knew no longer represented anything, and that they were purely a game,
but that this was precisely the greatest game — knowing also that it is dangerous
to unmask images, since they dissimulate the fact that there is nothing behind
them).
This was the
approach of the Jesuits, who based their politics on the virtual disappearance
of God and on the worldly and spectacular manipulation of consciences — the
evanescence of God in the epiphany of power —
the end of transcendence, which
no longer serves as alibi for a strategy completely free of influences and
signs. Behind the baroque of images hides the grey eminence of politics.
Thus perhaps at
stake has always been the murderous capacity of images: murderers of the real;
murderers of their own model as the Byzantine icons could murder the divine
identity. To this murderous capacity is opposed the dialectical capacity of
representations as a visible and intelligible mediation of the real. All of
Western faith and good faith was engaged in this wager on representation: that
a sign could refer to the depth of meaning, that a sign could exchange for
meaning and that something could guarantee this exchange —God, of course.
But what if God himself can be simulated, that is to say, reduced to the signs
which attest his existence? Then the whole system becomes weightless; it is no longer
anything but a gigantic simulacrum: not unreal, but a simulacrum, never again
exchanging for what is real, but exchanging in itself, in an uninterrupted
circuit without reference or circumference.
So it
is with simulation, insofar as it is opposed to
representation. Representation starts from the principle that the sign and the
real are equivalent (even if this equivalence is Utopian, it is a
fundamental axiom). Conversely, simulation starts from the Utopia of this
principle of equivalence, from the radical negation of the sign as value, from
the sign as reversion and death sentence of every reference. Whereas
representation tries to absorb simulation by interpreting it as false
representation, simulation envelops the whole edifice of representation as
itself a simulacrum.
These would be the successive phases of
the image:
1 It
is the reflection of a basic reality.
2 It
masks and perverts a basic reality.
3 It
masks the absence of a basic reality.
4 It
bears no relation to any reality whatever: it
is its own pure simulacrum.
In the
first case, the image is a good appearance: the representation is of the
order of sacrament. In the second, it is
an evil appearance: of the order of malefice. In the third, it plays at being an appearance:it is
of the order of sorcery. In the fourth, it is
no longer in the order of appearance at all, but of simulation.
The transition
from signs which dissimulate something to signs which dissimulate that there is
nothing, marks the decisive turning point. The first implies a theology of truth
and secrecy (to which the notion of ideology still belongs). The second
inaugurates an age
of simulacra and simulation, in which there is no
longer any God to recognize his own, nor any last judgement to separate truth
from false, the real from its artificial resurrection, since everything is
already dead and risen in advance.
When the real is
no longer what it used to be, nostalgia assumes its full meaning. There
is a proliferation of myths of origin and signs of reality; of second-hand
truth, objectivity and authenticity. There is an escalation of the true, of the
lived experience; a resurrection of the figurative where the object and
substance have disappeared. And there is a panic-stricken production of the
real and the referential, above and parallel to the panic of material
production. This is how simulation appears in the phase that concerns us: a
strategy of the real, neo-real and hyperreal, whose universal double is a
strategy of deterrence.
Hyperreal and imaginary
Disneyland is a perfect model of all the entangled
orders of simulation. To begin with it is a play of illusions and phantasms:
pirates, the frontier, future world, etc. This
imaginary world is supposed to be what makes the operation successful. But,
what draws the crowds is undoubtedly much more the social microcosm, the
miniaturized and religious revelling in real America, in its delights
and drawbacks. You park outside, queue up inside, and are totally abandoned at
the exit. In this imaginary world the only phantasmagoria is in the inherent
warmth and affection of the crowd, and in that sufficiently excessive number of
gadgets used there to specifically maintain the multitudinous affect. The
contrasl with the absolute solitude of the parking lot — a veritable
concentration camp — is total. Or rather: inside, a whole range of gadgets
magnetize the crowd into direct flows; outside, solitude is directed onto a
single gadget: the automobile. By an extraordinary coincidence (one that
undoubtedly belongs to the peculiar enchantment of this universe), this
deep-frozen infantile world happens to have beer conceived and realized by a
man who is himself now cryogenized: Walt Disney, who awaits his resurrection at
minus 180 degrees centigrade.
The objective profile of the United
States, then, may be traced throughout Disneyland, even down to the morphology
of individual~ and the crowd. All its values are exalted here, in miniature an
comic-strip form. Embalmed and pacified. Whence the possibility o:
an ideological analysis of Disneyland (L. Mann does it well in Utopies,
jeux d’espaces): digest of the American way of life, panegyric to American
values, idealized transposition of a contradictory reality. To be sure. But
this conceals something else, and that “ideological” blanket exactly serves to
cover over a third-order simulation:
Disneyland is there to conceal the fact that it is the “real”
country, all of “real” America, which is Disneyland (just as prisons are
there to conceal the fact that it is the social in its entirety, in its banal omnipresence,
which is carceral). Disneyland is presented as imaginary in order to make us
believe that the rest is real, when in fact all of Los Angeles and the America
surrounding it are no longer real, but of the order of the hyperreal
and of simulation. It is no longer a question of a false representation of
reality (ideology), but of concealing the fact that the real is no longer real,
and thus of saving the reality principle.
The Disneyland imaginary is neither
true nor false: it is a deterrence machine set up in order to rejuvenate
in reverse the fiction of the real. Whence the debility, the infantile
degeneration of this imaginary. It is meant to be an infantile world, in order
to make us believe that the adults are elsewhere, in the “real” world, and to
conceal the fact that real childishness is everywhere, particularly among those
adults who go there to act the child in order to foster illusions of their real
childishness.
Moreover, Disneyland is not
the only one. Enchanted Village, Magic Mountain, Marine World: Los Angeles is
encircled by these “imaginary stations” which feed reality, reality-energy, to
a town whose mystery is precisely that it is nothing more than a network of endless, unreal circulation: a town of
fabulous proportions, but without space or dimensions. As much as electrical
and nuclear power stations, as much as film studios, this town, which is
nothing more than an immense script and a perpetual motion picture, needs this
old imaginary made up of childhood signals and faked phantasms for its
sympathetic nervous system.