A4- Cririquing an Educational Book
SEYS 753-A4- 4/7/13
Basic information:

    * MOOniversity: A Student's Guide to Online Learning Environments
    * Boston: Allyn & Bacon (2000)
    * Introduction to basic learning a virtual reality computer programs to enhance communicational skills and writing

 Goals of the book: The goal of this book is to teach any one how to become a faster, better writer using the moo program, and to communicate effectively using its hi-tech interdisciplinary virtual programs. MOO stands for Multi-User Domain Object Oriented. Moo is an online interactive net-working program with chat rooms as a different form of communicating with others. The moo program(s) is a system that is part of a global internet society. It is an alternative electronic learning and social environment. Moo consists of computer programs that allow local to global multiple communications occurring at the same time. The goal of mooing is for individuals to become part of a virtual world as they learn computer communicational skills and writing. This book teaches how to use moo programs already available, how to interact with moo and with others, how to create objects and rooms, and even create moo programs. The accessibility to enter and start mooing all one needs is to have a gate-way to the internet. It is a revolutionary way of looking at oneself as a citizen within the internet.

            MOOniversity is geared toward college students, professors and educational writers. However, education moo can be used at a secondary level with careful planning. The educational interaction media can be used as a classroom setting, as an after school networking connection, and other professions. The encore classroom is a program that moo uses for educational purposes; found @ Lingua moo encore-based. There are others that Telnet provides for simplest programs. However, as an avid user is best to use a more stable moo client program, such as UNIX (for universities) and Macintosh. These are recommended for less or no brakes or interruptions during textual writing in moo.

            Moo is also used as a social hang-out place, when people can not meet face to face. It is a connection that 100’s of people can view you as well as you view them. One can use moo as a guest or member called players. The interactive objects are called properties and verbs are active commands to moos virtual world. To upload moo programs Java, JavaScript, and cookies are needed. Personal computers connect to the main moo computers drive: caution- all personal information is stored and available to other moo users. The author’s do warn about the frustrations when first using this virtual program, especially generations that are not used to computer writing to communicate and first time users. The authors also recommend doing most of text editing offline because moo can crash losing text work. To become proficient to mooing one must learn and practice a lot and become familiar with how to use the verb command words; for moo does not work without them. For example, in editing to change a period to a comma must type in a verb command to do so, as well as other commands such as moving objects and exploring rooms.

  Strengths:

    * This book states the pros and cons when using moo. It also gives web addresses to moo domains (programs-enCore base and Telnet).
    * At the end of each chapter there are exercises to use with moo online.
    * It has an index and glossary for referencing in using moo programs and commands.
    * Can use moo in a non-interacting mode, i.e. editing text.  
    * A different way of learning computer language using active words and becoming computer literate.
    * Become more of a proficient writer and learn to write as fast as one thinks.
    * Can be used for individuals who have a disability, but are able to use the computer to communicate and learn.
    * While interacting with others one can also multitask—write emails and receive them, chat with others all while editing text or paper.
    * All interactions are recorded—can go back if something was missed.
    * Moo keeps and tracts learning, evaluations and assessments. 
    * Students can connect to class lectures, educational study groups, and meetings if unable to attend.
    * Moo language learning for new language learners, such as ELL collaborating on moo and learn the language faster through writing.
    * As part of a citizen in moo registrar players (members) can extend community by building rooms and objects: Collaborating in expanding moo world. Must ask and get permission by moo administrators’.
    * Can become a programmer.
    * Can create a massive list for emails, assignments, memos, news, and information that can be shared at a massive level.

      Weaknesses:

    * Players can be subjected to identity theft, and harassment.
    * Need to get used to not only to computer writing but also using moo commands and this can be frustrating; especially when writing papers and having a time constant in getting work done.
    * First time users can easily get lost. There are different programs and each has their own rooms with objects called properties and to move them and yourself there are the many verb commands.
    * Need lots of practice, and experience; so it becomes time consuming.
    * One of the downside of moo is when one is hooked on a particular chat room the program interconnects with other rooms that may not be of the same interest and may interrupt the people in that room.
    * Programs do not stay the same. They are subject to change:  deleted/discontinued or have add-ons with new commands, rooms, and objects.

       Implications for education in general, and for science education:

    * There is no face to face contact. Therefore, no human contact.
    * You are interacting in a virtual computer world; where you are typing your way through communication instead of taking.
    * The rooms are open sources and anyone can enter interrupting a meeting or class. This can be a problem in a science class during lessons/lectures.
    * Younger students may just use it as a recreational chat room instead of doing work.
    * There may be some harassment(s) a player may encounter, which is recommended to record and report it to the administrators.
    * Moo administrators can locate you, close your account and ban you if there are any inappropriate behaviors, even if it was a mistake. Especially, in moo education because of their stricter policies and profiles (the players) are more real than just entering as a guest to play games or chat.

        How might you use what you've learned in your use of technology in your teaching:
            As I embark in my new educational career technology will certainly be part of my teaching strategies. As we all know technology is part of our everyday lives. It has become like all things a habit that none can live without, as participants in a more advanced world; just like when they invented the telephone and T.V.; eventually everyone was hooked. As a high school teacher to expand technology in my classes’ students will learn and use the different aspects of internet interactions and communication. Nowadays there are many programs, such as moo, and other suggestions in using technology in teaching. The possibilities in using technology are endless. The following are some of the methods and strategies in integrating technology as part of teaching and learning:

 
Students can create a live documented portfolio, and journals

    * Besides powerpoints- can add or create videos to go along with lessons.
    * Have students interact with the computer to learn, such as educational games.
    * Students can connect to scientists to learn about the science community, and current scientific news.
    * Virtual learning for those students who are unable to attend class.
    * With moo can play games, such as scavenger hunt using it rooms and objects to go along with the lessons.
    * Local or global educational net-working among teachers, students, and other scientists.
    * Cooperative learning- students can collaborate in science research papers and science projects.

 To check out moo as a guest or get involved and become a moo citizen use link below (copy and paste to your browser).          http://moo.terrace.qld.edu.au/moo/MOOguide/BeginGuide.htm

Reference- Holmevik, J, R., & Haynes, C. (2000). MOOniversity: A student's guide to online learning
             environments. Boston: Allyn & Bacon.

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